

Objects can now be scaled as a whole, or on a specific axis, as well as being able to be stretched and deformed.Levels will have a max upload size to keep levels from being too large.Levels with more than 80k objects will have a second icon and warning.Object limit set to 40.000, 80.000, and infinity.Mirror Portal (used in the SubZero level Nock Em) New "No Effect" box for high detail objects e.g.Screen effect triggers: Gradient, Shader, Shockwave, Shockline, Glitch, Chromatic, Pixelate, Lens Circle, Blur, Bulge, Pinch, Grayscale, Sepia and Invert Colors.New "area triggers" that may act similarly to touch triggered object.Reverse feature for all rings and pads (excludes dash rings which may be modified in the future) and triggers.Camera manipulation triggers: Zoom, Static, Offset, Rotate, Edge, and Guide.Moons for completing Platformer levels.A new purple orb and pad, acting like the Spider gamemode.A new green portal that reverses gravity.Downwards slope sliding over a certain angle at Platformer Mode.New mode codenamed "THE MAP", possibly similar to worlds in Geometry Dash World.Combat, sword-clashing buttons were found in the Meltdown files.


